Medical Imaging Interaction Toolkit
2024.06.99-60d9b802
Medical Imaging Interaction Toolkit
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#include <mitkRenderWindowLayerController.h>
Public Member Functions | |
RenderWindowLayerController () | |
void | SetDataStorage (DataStorage::Pointer dataStorage) |
Set the data storage on which to work. More... | |
void | InsertLayerNode (DataNode *dataNode, int layer=RenderWindowLayerUtilities::TOP_LAYER_INDEX, const BaseRenderer *renderer=nullptr) |
Insert the given data node at the specified layer for the given renderer. More... | |
bool | MoveNodeToPosition (DataNode *dataNode, int layer, const BaseRenderer *renderer=nullptr) |
Move the data node to the given layer. This will change only the "layer" property. More... | |
bool | MoveNodeToFront (DataNode *dataNode, const BaseRenderer *renderer=nullptr) |
Set the node in the given renderer as the topmost layer. This will change only the "layer" property. More... | |
bool | MoveNodeToBack (DataNode *dataNode, const BaseRenderer *renderer=nullptr) |
Set the node in the given renderer as the lowermost layer. This will change only the "layer" property. More... | |
bool | MoveNodeUp (DataNode *dataNode, const BaseRenderer *renderer=nullptr) |
Move the node in the given renderer one layer down. This will change only the "layer" property. More... | |
bool | MoveNodeDown (DataNode *dataNode, const BaseRenderer *renderer=nullptr) |
Move the node in the given renderer one layer up. This will change only the "layer" property. More... | |
The RenderWindowLayerController is used to manipulate the 'layer' and 'visible' property of a given data node. The 'layer' property is used to denote the layer level of a data node. Data from nodes on higher layer level are rendered on top of data from nodes on lower layer level. It can be changed using the 'MoveNode*'-functions.
To view the data of a data node only in a specific renderer, the "InsertLayerNode'-function should be used. It inserts the given node into the specified renderer and sets the corresponding properties. Inserting and showing a data node in a specific renderer / render window, will overwrite the properties of the common renderer view.
For more information about the data node properties for specific renderer, see mitk::DataNode- and mitk::PropertyList-classes.
Functions with 'mitk::BaseRenderer* renderer' have 'nullptr' as their default argument. Using the nullptr these functions operate on the general property list. Giving a specific base renderer will modify the property list of the given renderer.
Definition at line 42 of file mitkRenderWindowLayerController.h.
mitk::RenderWindowLayerController::RenderWindowLayerController | ( | ) |
void mitk::RenderWindowLayerController::InsertLayerNode | ( | DataNode * | dataNode, |
int | layer = RenderWindowLayerUtilities::TOP_LAYER_INDEX , |
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const BaseRenderer * | renderer = nullptr |
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) |
Insert the given data node at the specified layer for the given renderer.
dataNode | The data node that should be inserted. |
layer | The layer value for the "layer" property of the data node (insertion level). "layer = RenderWindowLayerUtilities::TOP_LAYER_INDEX" (default) inserts the given data node at the top of the node stack (topmost layer). |
renderer | Pointer to the renderer instance for which the data node should be inserted. If it is a nullptr (default) all controlled renderer will be affected. |
bool mitk::RenderWindowLayerController::MoveNodeDown | ( | DataNode * | dataNode, |
const BaseRenderer * | renderer = nullptr |
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) |
Move the node in the given renderer one layer up. This will change only the "layer" property.
dataNode | The data node that should be moved. |
renderer | Pointer to the renderer instance for which the data node should be moved. If it is a nullptr (default) all controlled renderer will be affected. |
bool mitk::RenderWindowLayerController::MoveNodeToBack | ( | DataNode * | dataNode, |
const BaseRenderer * | renderer = nullptr |
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) |
Set the node in the given renderer as the lowermost layer. This will change only the "layer" property.
dataNode | The data node that should be moved. |
renderer | Pointer to the renderer instance for which the data node should be moved. If it is a nullptr (default) all controlled renderer will be affected. |
bool mitk::RenderWindowLayerController::MoveNodeToFront | ( | DataNode * | dataNode, |
const BaseRenderer * | renderer = nullptr |
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) |
Set the node in the given renderer as the topmost layer. This will change only the "layer" property.
dataNode | The data node that should be moved. |
renderer | Pointer to the renderer instance for which the data node should be moved. If it is a nullptr (default) all controlled renderer will be affected. |
bool mitk::RenderWindowLayerController::MoveNodeToPosition | ( | DataNode * | dataNode, |
int | layer, | ||
const BaseRenderer * | renderer = nullptr |
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) |
Move the data node to the given layer. This will change only the "layer" property.
dataNode | The data node that should be moved. |
layer | The layer to which the data node should be moved. |
renderer | Pointer to the renderer instance for which the data node should be moved. If it is a nullptr (default) all controlled renderer will be affected and the common property list will be modified. |
bool mitk::RenderWindowLayerController::MoveNodeUp | ( | DataNode * | dataNode, |
const BaseRenderer * | renderer = nullptr |
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) |
Move the node in the given renderer one layer down. This will change only the "layer" property.
dataNode | The data node that should be moved. |
renderer | Pointer to the renderer instance for which the data node should be moved. If it is a nullptr (default) all controlled renderer will be affected. |
void mitk::RenderWindowLayerController::SetDataStorage | ( | DataStorage::Pointer | dataStorage | ) |
Set the data storage on which to work.