13 #ifndef mitkSplineVtkMapper3D_h
14 #define mitkSplineVtkMapper3D_h
41 itkFactorylessNewMacro(Self);
85 itkSetMacro(SplineResolution,
unsigned int);
91 itkGetMacro(SplineResolution,
unsigned int);
#define MITKMAPPEREXT_EXPORT
Organizes the rendering process.
Vtk-based 3D mapper for PointSet.
VTK-based mapper for rendering splines through point sets in 3D.
virtual void UpdateSpline()
Recompute the spline from the current point set data.
vtkPolyData * GetSplinesPolyData()
Get the VTK poly data representing the spline curve.
void ApplyAllProperties(BaseRenderer *renderer, vtkActor *actor) override
Applies color and opacity properties to the given actor.
~SplineVtkMapper3D() override
vtkPropAssembly * m_SplineAssembly
vtkProp * GetVtkProp(mitk::BaseRenderer *renderer) override
Get the VTK prop assembly containing the spline and points.
void UpdateVtkTransform(mitk::BaseRenderer *renderer) override
Update the VTK transform for the given renderer.
vtkActor * m_SplinesActor
mitkClassMacro(SplineVtkMapper3D, PointSetVtkMapper3D)
void GenerateDataForRenderer(mitk::BaseRenderer *renderer) override
Generates the VTK rendering data for the given renderer.
itk::TimeStamp m_SplineUpdateTime
vtkActor * GetSplinesActor()
Get the VTK actor used to render the spline.
bool m_SplinesAddedToAssembly
unsigned int m_SplineResolution
bool SplinesAreAvailable()
Check whether the spline data has been computed.
Find image slices visible on a given plane.