Display action event carrying a 3D world position for crosshair placement.
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#include <mitkDisplayActionEvents.h>
Display action event carrying a 3D world position for crosshair placement.
- See also
- DisplayActionEvent
Definition at line 125 of file mitkDisplayActionEvents.h.
◆ Self
◆ Superclass
◆ DisplaySetCrosshairEvent() [1/3]
| mitk::DisplaySetCrosshairEvent::DisplaySetCrosshairEvent |
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inline |
◆ DisplaySetCrosshairEvent() [2/3]
| mitk::DisplaySetCrosshairEvent::DisplaySetCrosshairEvent |
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InteractionEvent * |
interactionEvent, |
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const Point3D & |
position |
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) |
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inline |
Construct with the originating event and crosshair position.
- Parameters
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| interactionEvent | The interaction event that triggered this action. |
| position | The 3D world position for the crosshair. |
Definition at line 138 of file mitkDisplayActionEvents.h.
◆ ~DisplaySetCrosshairEvent()
| mitk::DisplaySetCrosshairEvent::~DisplaySetCrosshairEvent |
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inlineoverride |
◆ DisplaySetCrosshairEvent() [3/3]
| mitk::DisplaySetCrosshairEvent::DisplaySetCrosshairEvent |
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const Self & |
s | ) |
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inline |
◆ CheckEvent()
| bool mitk::DisplaySetCrosshairEvent::CheckEvent |
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const itk::EventObject * |
e | ) |
const |
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inlineoverride |
◆ GetEventName()
| const char* mitk::DisplaySetCrosshairEvent::GetEventName |
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const |
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inlineoverride |
◆ GetPosition()
| const Point3D& mitk::DisplaySetCrosshairEvent::GetPosition |
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const |
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inline |
Get the 3D crosshair position.
- Returns
- A const reference to the position in world coordinates.
Definition at line 152 of file mitkDisplayActionEvents.h.
◆ MakeObject()
| itk::EventObject* mitk::DisplaySetCrosshairEvent::MakeObject |
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const |
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inlineoverride |
The documentation for this class was generated from the following file: