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virtual std::vector< std::string > | GetClassHierarchy () const override |
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virtual const char * | GetClassName () const |
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Pointer | Clone () const |
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virtual const mitk::PlaneGeometryData * | GetInput () const |
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vtkProp * | GetVtkProp (mitk::BaseRenderer *renderer) override |
| returns the a prop assembly More...
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virtual void | ApplyAllProperties (BaseRenderer *renderer) |
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virtual bool | IsVtkBased () const override |
| Returns whether this is an vtk-based mapper. More...
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void | MitkRender (mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override |
| Determines which geometry should be rendered (opaque, translucent, volumetric, overlay) and calls the appropriate function. More...
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virtual void | MitkRenderOverlay (BaseRenderer *renderer) |
| Checks visibility and renders the overlay. More...
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virtual void | MitkRenderOpaqueGeometry (BaseRenderer *renderer) |
| Checks visibility and renders untransparent geometry. More...
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virtual void | MitkRenderTranslucentGeometry (BaseRenderer *renderer) |
| Checks visibility and renders transparent geometry. More...
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virtual void | MitkRenderVolumetricGeometry (BaseRenderer *renderer) |
| Checks visibility and renders volumes. More...
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virtual bool | HasVtkProp (const vtkProp *prop, BaseRenderer *renderer) |
| Returns true if this mapper owns the specified vtkProp for the given BaseRenderer. More...
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virtual void | UpdateVtkTransform (mitk::BaseRenderer *renderer) |
| Set the vtkTransform of the m_Prop3D for the current time step of renderer. More...
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virtual void | ApplyProperties (vtkActor *actor, mitk::BaseRenderer *renderer) |
| Apply color and opacity properties read from the PropertyList. More...
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void | ApplyShaderProperties (mitk::BaseRenderer *) |
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void | ApplyColorAndOpacityProperties (mitk::BaseRenderer *renderer, vtkActor *actor) override |
| Apply color and opacity properties read from the PropertyList. Called by mapper subclasses. More...
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virtual void | ReleaseGraphicsResources (mitk::BaseRenderer *) |
| Release vtk-based graphics resources that are being consumed by this mapper. More...
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virtual void | SetDataNode (DataNode *_arg) |
| Set the DataNode containing the data to map. More...
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virtual DataNode * | GetDataNode () const |
| Get the DataNode containing the data to map. Method only returns valid DataNode Pointer if the mapper belongs to a data node. Otherwise, the returned DataNode Pointer might be invalid. More...
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BaseData * | GetData () const |
| Get the data to map. More...
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virtual bool | GetColor (float rgb[3], BaseRenderer *renderer, const char *name="color") const |
| Convenience access method for color properties (instances of ColorProperty) More...
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virtual bool | GetVisibility (bool &visible, BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty) More...
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virtual bool | GetOpacity (float &opacity, BaseRenderer *renderer, const char *name="opacity") const |
| Convenience access method for opacity properties (instances of FloatProperty) More...
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virtual bool | GetLevelWindow (LevelWindow &levelWindow, BaseRenderer *renderer, const char *name="levelwindow") const |
| Convenience access method for color properties (instances of LevelWindoProperty) More...
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virtual bool | IsVisible (BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty). Return value is the visibility. Default is visible==true, i.e., true is returned even if the property (propertyKey) is not found. More...
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virtual void | Update (BaseRenderer *renderer) |
| Calls the time step of the input data for the specified renderer and checks whether the time step is valid and calls method GenerateDataForRenderer() More...
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int | GetTimestep () const |
| Returns the current time step as calculated from the renderer. More...
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virtual bool | IsLODEnabled (BaseRenderer *) const |
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| PlaneGeometryDataMapper2D () |
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| ~PlaneGeometryDataMapper2D () override |
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void | GenerateDataForRenderer (mitk::BaseRenderer *renderer) override |
| Generate the data needed for rendering into renderer. More...
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void | CreateVtkCrosshair (BaseRenderer *renderer) |
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void | DrawLine (Point3D p0, Point3D p1, vtkCellArray *lines, vtkPoints *points) |
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void | ApplyColorAndOpacityProperties2D (BaseRenderer *renderer, vtkActor2D *actor) |
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void | DrawOrientationArrow (vtkSmartPointer< vtkCellArray > triangles, vtkSmartPointer< vtkPoints > triPoints, double triangleSizeMM, Vector3D &orthogonalVector, Point3D &point1, Point3D &point2) |
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| VtkMapper () |
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| ~VtkMapper () override |
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| Mapper () |
| explicit constructor which disallows implicit conversions More...
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| ~Mapper () override |
| virtual destructor in order to derive from this class More...
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virtual void | GenerateData () |
| Generate the data needed for rendering (independent of a specific renderer) More...
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virtual void | CalculateTimeStep (BaseRenderer *renderer) |
| Updates the time step, which is sometimes needed in subclasses. More...
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virtual void | ResetMapper (BaseRenderer *) |
| Reset the mapper (i.e., make sure that nothing is displayed) if no valid data is present. In most cases the reimplemented function disables the according actors (toggling visibility off) More...
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Vtk-based 2D mapper for rendering a crosshair with the plane geometry.
This mapper uses the mitkPlaneGeometryData from the three helper objects in the StdMultiWidget to render a crosshair in all 2D render windows. The crosshair is assembled as lines and rendered with a vtkPolyDataMapper. The mapper requires multiple plane geometry to compute the correct crosshair position. The plane bounds are computed using either ReferenceGeometry if it is present or the plane geometry itself otherwise. The mapper offers the following properties: Crosshair.Line width: The thickness of the crosshair. Crosshair.Gap Size: The gap between the lines in pixels. Crosshair.Orientation Decoration: Adds a PlaneOrientationProperty, which indicates the direction of the plane normal. See mitkPlaneOrientationProperty.
Definition at line 45 of file mitkPlaneGeometryDataMapper2D.h.