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virtual std::vector< std::string > | GetClassHierarchy () const override |
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virtual const char * | GetClassName () const |
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void | SetPropertyKeys (vtkInformation *info) |
| Store/propagate vtkInformation during rendering. More...
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int | Render (RenderType type) |
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virtual void | PrepareRender () |
| This methods contains all method neceassary before a VTK Render() call. More...
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virtual void | MakeCurrent () |
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void | SetDataStorage (mitk::DataStorage *storage) override |
| set the datastorage that will be used for rendering More...
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void | InitRenderer (vtkRenderWindow *renderwindow) override |
| Initialize the base renderer with a vtk render window. Set the new renderer for the camera controller. More...
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virtual void | Update (mitk::DataNode *datatreenode) |
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void | SetMapperID (const MapperSlotId mapperId) override |
| Set the used mapperID. More...
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void | InitSize (int w, int h) override |
| Set the initial size for the render window. More...
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void | Resize (int w, int h) override |
| Set a new size for the render window. More...
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| itkSetEnumMacro (PickingMode, PickingMode) |
| Set the picking mode. This method is used to set the picking mode for 3D object picking. The user can select one of the three options WorldPointPicking, PointPicking and CellPicking. The first option uses the zBuffer from graphics rendering, the second uses the 3D points from the closest surface mesh, and the third option uses the cells of that mesh. The last option is the slowest, the first one the fastest. However, the first option cannot use transparent data object and the tolerance of the picked position to the selected point should be considered. PointPicking also need a tolerance around the picking position to select the closest point in the mesh. The CellPicker performs very well, if the foreground surface part (i.e. the surfacepart that is closest to the scene's cameras) needs to be picked. More...
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| itkGetEnumMacro (PickingMode, PickingMode) |
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void | PickWorldPoint (const Point2D &displayPoint, Point3D &worldPoint) const override |
| Pick a world coordinate (x,y,z) given a display coordinate (x,y). More...
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mitk::DataNode * | PickObject (const Point2D &displayPosition, Point3D &worldPosition) const override |
| Determines the object (mitk::DataNode) closest to the current position by means of picking. More...
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int | WriteSimpleText (std::string text, double posX, double posY, double color1=0.0, double color2=1.0, double color3=0.0, float opacity=1.0) |
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vtkTextProperty * | GetTextLabelProperty (int text_id) |
| CGetTextLabelProperty an be used in order to get a vtkTextProperty for a specific text_id. This property enables the setup of font, font size, etc. More...
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bool | SetWorldGeometryToDataStorageBounds () override |
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void | InitPathTraversal () |
| Used by vtkPointPicker/vtkPicker. This will query a list of all objects in MITK and provide every vtk based mapper to the picker. More...
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vtkAssemblyPath * | GetNextPath () |
| Used by vtkPointPicker/vtkPicker. This will query a list of all objects in MITK and provide every vtk based mapper to the picker. More...
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int | GetNumberOfPaths () |
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const vtkWorldPointPicker * | GetWorldPointPicker () const |
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const vtkPointPicker * | GetPointPicker () const |
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const vtkCellPicker * | GetCellPicker () const |
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virtual void | ReleaseGraphicsResources (vtkWindow *renWin) |
| Release vtk-based graphics resources. Called by vtkMitkRenderProp::ReleaseGraphicsResources. More...
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MappersMapType | GetMappersMap () const |
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| BaseRenderer (const char *name=nullptr, vtkRenderWindow *renderWindow=nullptr) |
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void | RemoveAllLocalStorages () |
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void | RegisterLocalStorageHandler (BaseLocalStorageHandler *lsh) |
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void | UnregisterLocalStorageHandler (BaseLocalStorageHandler *lsh) |
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virtual DataStorage::Pointer | GetDataStorage () const |
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vtkRenderWindow * | GetRenderWindow () const |
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vtkRenderer * | GetVtkRenderer () const |
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Dispatcher::Pointer | GetDispatcher () const |
| Get the dispatcher, which handles events for this base renderer. More...
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virtual void | DrawOverlayMouse (Point2D &) |
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virtual void | SetWorldTimeGeometry (const TimeGeometry *geometry) |
| Set the world time geometry using the given TimeGeometry. More...
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virtual const TimeGeometry * | GetWorldTimeGeometry () |
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virtual void | SetInteractionReferenceGeometry (const TimeGeometry *geometry) |
| Set the interaction reference world time geometry using the given TimeGeometry. More...
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virtual const TimeGeometry * | GetInteractionReferenceGeometry () |
| Get the current interaction reference geometry. More...
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virtual bool | GetReferenceGeometryAligned () |
| Return if the reference geometry aligns with the base renderer's world geometry. If true, the interaction reference geometry aligns with the base renderer's current world geometry. False otherwise. More...
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virtual const BaseGeometry * | GetCurrentWorldGeometry () |
| Get the current time-extracted 3D-geometry. More...
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virtual const PlaneGeometry * | GetCurrentWorldPlaneGeometry () |
| Get the current slice-extracted 2D-geometry. More...
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virtual void | SetSlice (unsigned int slice) |
| Set the slice that should be used for geometry extraction. More...
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virtual unsigned int | GetSlice () const |
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virtual void | SetTimeStep (unsigned int timeStep) |
| Set the timestep that should be used for geometry extraction. More...
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virtual unsigned int | GetTimeStep () const |
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TimeStepType | GetTimeStep (const BaseData *data) const |
| Get the timestep of a BaseData object which exists at the time of the currently displayed content. More...
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ScalarType | GetTime () const |
| Get the time in ms of the currently display content (geometry). More...
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virtual void | SetGeometry (const itk::EventObject &geometrySliceEvent) |
| Set the world time geometry using the geometry of the given event. More...
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virtual void | UpdateGeometry (const itk::EventObject &geometrySliceEvent) |
| Set the current world plane geometry using the existing current world geometry. More...
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virtual void | SetGeometrySlice (const itk::EventObject &geometrySliceEvent) |
| Set the current slice using "SetSlice" and update the current world geometry and the current world plane geometry. More...
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virtual void | SetGeometryTime (const itk::EventObject &geometryTimeEvent) |
| Set the current time using "SetTimeStep" and update the current world geometry and the current world plane geometry. More...
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virtual DataNode * | GetCurrentWorldPlaneGeometryNode () |
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void | SendUpdateSlice () |
| Modify the update time of the current world plane geometry and force reslicing. More...
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virtual unsigned long | GetCurrentWorldPlaneGeometryUpdateTime () |
| Get timestamp of the update time of the current world plane geometry. More...
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virtual unsigned long | GetTimeStepUpdateTime () |
| Get timestamp of the update time of the current timestep. More...
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virtual MapperSlotId | GetMapperID () |
| Get the currently used mapperID. More...
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virtual MapperSlotId | GetMapperID () const |
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virtual int * | GetSize () const |
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virtual int * | GetViewportSize () const |
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void | SetSliceNavigationController (SliceNavigationController *SlicenavigationController) |
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virtual CameraController * | GetCameraController () |
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virtual SliceNavigationController * | GetSliceNavigationController () |
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virtual CameraRotationController * | GetCameraRotationController () |
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virtual bool | GetEmptyWorldGeometry () |
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virtual bool | GetKeepDisplayedRegion () |
| Getter/Setter for defining if the displayed region should be shifted or rescaled if the render window is resized. More...
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virtual void | SetKeepDisplayedRegion (bool _arg) |
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const char * | GetName () const |
| Return the name of the base renderer. More...
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int | GetSizeX () const |
| Return the size in x-direction of the base renderer. More...
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int | GetSizeY () const |
| Return the size in y-direction of the base renderer. More...
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const double * | GetBounds () const |
| Return the bounds of the bounding box of the current world geometry (time-extracted 3D-geometry). More...
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void | RequestUpdate () |
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void | ForceImmediateUpdate () |
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unsigned int | GetNumberOfVisibleLODEnabledMappers () const |
| Return the number of mappers which are visible and have level-of-detail rendering enabled. More...
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void | DisplayToWorld (const Point2D &displayPoint, Point3D &worldIndex) const |
| Convert a display point to the 3D world index using the geometry of the renderWindow. More...
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void | DisplayToPlane (const Point2D &displayPoint, Point2D &planePointInMM) const |
| Convert a display point to the 2D world index, mapped onto the display plane using the geometry of the renderWindow. More...
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void | WorldToDisplay (const Point3D &worldIndex, Point2D &displayPoint) const |
| Convert a 3D world index to the display point using the geometry of the renderWindow. More...
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void | WorldToView (const Point3D &worldIndex, Point2D &viewPoint) const |
| Convert a 3D world index to the point on the viewport using the geometry of the renderWindow. More...
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void | PlaneToDisplay (const Point2D &planePointInMM, Point2D &displayPoint) const |
| Convert a 2D plane coordinate to the display point using the geometry of the renderWindow. More...
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void | PlaneToView (const Point2D &planePointInMM, Point2D &viewPoint) const |
| Convert a 2D plane coordinate to the point on the viewport using the geometry of the renderWindow. More...
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double | GetScaleFactorMMPerDisplayUnit () const |
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Point2D | GetDisplaySizeInMM () const |
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Point2D | GetViewportSizeInMM () const |
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Point2D | GetOriginInMM () const |
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virtual bool | GetConstrainZoomingAndPanning () const |
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virtual void | SetConstrainZoomingAndPanning (bool constrain) |
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VtkPropRenderer.
VtkPropRenderer organizes the MITK rendering process. The MITK rendering process is completely integrated into the VTK rendering pipeline. The vtkMitkRenderProp is a custom vtkProp derived class, which implements the rendering interface between MITK and VTK. It redirects render() calls to the VtkPropRenderer, which is responsible for rendering of the datatreenodes. VtkPropRenderer replaces the old OpenGLRenderer.
- See also
- rendering
Definition at line 55 of file mitkVtkPropRenderer.h.