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| mitkClassMacro (LabelSetImageVtkMapper2D, VtkMapper) |
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const mitk::Image * | GetInput (void) |
| Get the Image to map. More...
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void | Update (mitk::BaseRenderer *renderer) override |
| Checks whether this mapper needs to update itself and generate data. More...
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vtkProp * | GetVtkProp (mitk::BaseRenderer *renderer) override |
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LocalStorage * | GetLocalStorage (mitk::BaseRenderer *renderer) |
| Get the LocalStorage corresponding to the current renderer. More...
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void | ApplyRenderingMode (mitk::BaseRenderer *renderer) |
| This method switches between different rendering modes (e.g. use a lookup table or a transfer function). Detailed documentation about the modes can be found here: mitk::RenderingModeProperty. More...
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virtual std::vector< std::string > | GetClassHierarchy () const override |
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virtual const char * | GetClassName () const |
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virtual bool | IsVtkBased () const override |
| Returns whether this is an vtk-based mapper. More...
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void | MitkRender (mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override |
| Determines which geometry should be rendered (opaque, translucent, volumetric, overlay) and calls the appropriate function. More...
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virtual void | MitkRenderOverlay (BaseRenderer *renderer) |
| Checks visibility and renders the overlay. More...
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virtual void | MitkRenderOpaqueGeometry (BaseRenderer *renderer) |
| Checks visibility and renders untransparent geometry. More...
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virtual void | MitkRenderTranslucentGeometry (BaseRenderer *renderer) |
| Checks visibility and renders transparent geometry. More...
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virtual void | MitkRenderVolumetricGeometry (BaseRenderer *renderer) |
| Checks visibility and renders volumes. More...
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virtual bool | HasVtkProp (const vtkProp *prop, BaseRenderer *renderer) |
| Returns true if this mapper owns the specified vtkProp for the given BaseRenderer. More...
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virtual void | UpdateVtkTransform (mitk::BaseRenderer *renderer) |
| Set the vtkTransform of the m_Prop3D for the current time step of renderer. More...
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virtual void | ApplyProperties (vtkActor *actor, mitk::BaseRenderer *renderer) |
| Apply color and opacity properties read from the PropertyList. More...
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void | ApplyShaderProperties (mitk::BaseRenderer *) |
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void | ApplyColorAndOpacityProperties (mitk::BaseRenderer *renderer, vtkActor *actor) override |
| Apply color and opacity properties read from the PropertyList. Called by mapper subclasses. More...
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virtual void | ReleaseGraphicsResources (mitk::BaseRenderer *) |
| Release vtk-based graphics resources that are being consumed by this mapper. More...
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virtual void | SetDataNode (DataNode *_arg) |
| Set the DataNode containing the data to map. More...
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virtual DataNode * | GetDataNode () const |
| Get the DataNode containing the data to map. Method only returns valid DataNode Pointer if the mapper belongs to a data node. Otherwise, the returned DataNode Pointer might be invalid. More...
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BaseData * | GetData () const |
| Get the data to map. More...
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virtual bool | GetColor (float rgb[3], BaseRenderer *renderer, const char *name="color") const |
| Convenience access method for color properties (instances of ColorProperty) More...
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virtual bool | GetVisibility (bool &visible, BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty) More...
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virtual bool | GetOpacity (float &opacity, BaseRenderer *renderer, const char *name="opacity") const |
| Convenience access method for opacity properties (instances of FloatProperty) More...
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virtual bool | GetLevelWindow (LevelWindow &levelWindow, BaseRenderer *renderer, const char *name="levelwindow") const |
| Convenience access method for color properties (instances of LevelWindoProperty) More...
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virtual bool | IsVisible (BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty). Return value is the visibility. Default is visible==true, i.e., true is returned even if the property (propertyKey) is not found. More...
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int | GetTimestep () const |
| Returns the current time step as calculated from the renderer. More...
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virtual bool | IsLODEnabled (BaseRenderer *) const |
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void | TransformActor (mitk::BaseRenderer *renderer) |
| Transforms the actor to the actual position in 3D. More...
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void | GeneratePlane (mitk::BaseRenderer *renderer, double planeBounds[6]) |
| Generates a plane according to the size of the resliced image in milimeters. More...
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vtkSmartPointer< vtkPolyData > | CreateOutlinePolyData (mitk::BaseRenderer *renderer, vtkImageData *image, int pixelValue=1) |
| Generates a vtkPolyData object containing the outline of a given binary slice. More...
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| LabelSetImageVtkMapper2D () |
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| ~LabelSetImageVtkMapper2D () override |
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void | GenerateDataForRenderer (mitk::BaseRenderer *renderer) override |
| Does the actual resampling, without rendering the image yet. All the data is generated inside this method. The vtkProp (or Actor) is filled with content (i.e. the resliced image). More...
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float | CalculateLayerDepth (mitk::BaseRenderer *renderer) |
| This method uses the vtkCamera clipping range and the layer property to calcualte the depth of the object (e.g. image or contour). The depth is used to keep the correct order for the final VTK rendering. More...
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void | ApplyLookuptable (mitk::BaseRenderer *renderer, int layer) |
| This method applies (or modifies) the lookuptable for all types of images. More...
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void | ApplyColorTransferFunction (mitk::BaseRenderer *renderer) |
| This method applies a color transfer function. Internally, a vtkColorTransferFunction is used. This is usefull for coloring continous images (e.g. float) More...
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void | ApplyLevelWindow (mitk::BaseRenderer *renderer) |
| ApplyLevelWindow Apply the level window for the given renderer. More...
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void | ApplyColor (mitk::BaseRenderer *renderer, const mitk::Color &color) |
| Set the color of the image/polydata. More...
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void | ApplyOpacity (mitk::BaseRenderer *renderer, int layer) |
| Set the opacity of the actor. More...
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bool | RenderingGeometryIntersectsImage (const PlaneGeometry *renderingGeometry, SlicedGeometry3D *imageGeometry) |
| Calculates whether the given rendering geometry intersects the given SlicedGeometry3D. More...
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| VtkMapper () |
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| ~VtkMapper () override |
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| Mapper () |
| explicit constructor which disallows implicit conversions More...
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| ~Mapper () override |
| virtual destructor in order to derive from this class More...
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virtual void | GenerateData () |
| Generate the data needed for rendering (independent of a specific renderer) More...
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virtual void | CalculateTimeStep (BaseRenderer *renderer) |
| Updates the time step, which is sometimes needed in subclasses. More...
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virtual void | ResetMapper (BaseRenderer *) |
| Reset the mapper (i.e., make sure that nothing is displayed) if no valid data is present. In most cases the reimplemented function disables the according actors (toggling visibility off) More...
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Mapper to resample and display 2D slices of a 3D labelset image.
Properties that can be set for labelset images and influence this mapper are:
- "labelset.contour.active": (BoolProperty) whether to show only the active label as a contour or not
- "labelset.contour.width": (FloatProperty) line width of the contour
The default properties are:
- "labelset.contour.active", mitk::BoolProperty::New( true ), renderer, overwrite )
- "labelset.contour.width", mitk::FloatProperty::New( 2.0 ), renderer, overwrite )
Definition at line 58 of file mitkLabelSetImageVtkMapper2D.h.
void mitk::LabelSetImageVtkMapper2D::GenerateDataForRenderer |
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mitk::BaseRenderer * |
renderer | ) |
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overrideprotectedvirtual |
Does the actual resampling, without rendering the image yet. All the data is generated inside this method. The vtkProp (or Actor) is filled with content (i.e. the resliced image).
After generation, a 4x4 transformation matrix(t) of the current slice is obtained from the vtkResliceImage object via GetReslicesAxis(). This matrix is applied to each textured plane (actor->SetUserTransform(t)) to transform everything to the actual 3D position (cf. the following image).
Reimplemented from mitk::Mapper.