Medical Imaging Interaction Toolkit  2023.12.00
Medical Imaging Interaction Toolkit

Base class of all OpenGL-based mappers. More...

#include <mitkGLMapper.h>

Inheritance diagram for mitk::GLMapper:
Collaboration diagram for mitk::GLMapper:

Public Member Functions

 mitkClassMacro (GLMapper, Mapper)
 
virtual void Paint (mitk::BaseRenderer *renderer)=0
 Do the painting into the renderer. More...
 
virtual void ApplyProperties (mitk::BaseRenderer *renderer)
 Apply color and opacity properties read from the PropertyList. More...
 
void ApplyColorAndOpacityProperties (mitk::BaseRenderer *renderer, vtkActor *actor=nullptr) override
 Apply color and opacity properties read from the PropertyList. The actor is not used in the GLMappers. Called by mapper subclasses. More...
 
void MitkRender (mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override
 Checks visibility and calls the paint method. More...
 
virtual bool IsVtkBased () const override
 Returns whether this is a vtk-based mapper. More...
 
- Public Member Functions inherited from mitk::Mapper
virtual std::vector< std::string > GetClassHierarchy () const
 
virtual const char * GetClassName () const
 
virtual void SetDataNode (DataNode *_arg)
 Set the DataNode containing the data to map. More...
 
virtual DataNodeGetDataNode () const
 Get the DataNode containing the data to map. Method only returns valid DataNode Pointer if the mapper belongs to a data node. Otherwise, the returned DataNode Pointer might be invalid. More...
 
BaseDataGetData () const
 Get the data to map. More...
 
virtual bool GetColor (float rgb[3], BaseRenderer *renderer, const char *name="color") const
 Convenience access method for color properties (instances of ColorProperty) More...
 
virtual bool GetVisibility (bool &visible, BaseRenderer *renderer, const char *name="visible") const
 Convenience access method for visibility properties (instances of BoolProperty) More...
 
virtual bool GetOpacity (float &opacity, BaseRenderer *renderer, const char *name="opacity") const
 Convenience access method for opacity properties (instances of FloatProperty) More...
 
virtual bool GetLevelWindow (LevelWindow &levelWindow, BaseRenderer *renderer, const char *name="levelwindow") const
 Convenience access method for color properties (instances of LevelWindoProperty) More...
 
virtual bool IsVisible (BaseRenderer *renderer, const char *name="visible") const
 Convenience access method for visibility properties (instances of BoolProperty). Return value is the visibility. Default is visible==true, i.e., true is returned even if the property (propertyKey) is not found. More...
 
virtual void Update (BaseRenderer *renderer)
 Calls the time step of the input data for the specified renderer and checks whether the time step is valid and calls method GenerateDataForRenderer() More...
 
int GetTimestep () const
 Returns the current time step as calculated from the renderer. More...
 
virtual bool IsLODEnabled (BaseRenderer *) const
 

Protected Member Functions

 GLMapper ()
 Returns whether this mapper allows picking in the renderwindow virtual bool IsPickable() const { return false; }. More...
 
 ~GLMapper () override
 
- Protected Member Functions inherited from mitk::Mapper
 Mapper ()
 explicit constructor which disallows implicit conversions More...
 
 ~Mapper () override
 virtual destructor in order to derive from this class More...
 
virtual void GenerateData ()
 Generate the data needed for rendering (independent of a specific renderer) More...
 
virtual void GenerateDataForRenderer (BaseRenderer *)
 Generate the data needed for rendering into renderer. More...
 
virtual void CalculateTimeStep (BaseRenderer *renderer)
 Updates the time step, which is sometimes needed in subclasses. More...
 
virtual void ResetMapper (BaseRenderer *)
 Reset the mapper (i.e., make sure that nothing is displayed) if no valid data is present. In most cases the reimplemented function disables the according actors (toggling visibility off) More...
 

Additional Inherited Members

- Public Types inherited from mitk::Mapper
typedef Mapper Self
 
typedef itk::Object Superclass
 
typedef itk::SmartPointer< SelfPointer
 
typedef itk::SmartPointer< const SelfConstPointer
 
- Static Public Member Functions inherited from mitk::Mapper
static const char * GetStaticNameOfClass ()
 
static void SetDefaultProperties (DataNode *node, BaseRenderer *renderer=nullptr, bool overwrite=false)
 Set default values of properties used by this mapper to node. More...
 
- Protected Attributes inherited from mitk::Mapper
mitk::DataNodem_DataNode
 

Detailed Description

Base class of all OpenGL-based mappers.

Those must implement the abstract method Paint(BaseRenderer), which is called by method MitkRender(). The Paint() method should be used to paint into a renderer via OpenGL-drawing commands. The OpenGL context matrices (GL_MODELVIEWMATRIX/GL_PROJECTIONMATRIX) are preinitialized by the mitkVtkPropRenderer so that the origin of the 2D-coordinate system of the 2D render window is located in the lower left corner and has the width and height in display pixels of the respective renderwindow. The x-axis is horizontally oriented, while the y-axis is vertically oriented. The drawing commands are directly interpreted as display coordinates. ApplyColorAndOpacity() can be used in the subclasses to apply color and opacity properties read from the PropertyList.

Deprecated:
(as of 2015_05) GLMappers are no longer supported in the rendering pipeline. Please use mitkVtkMapper instead or consider writing your own vtk classes, such as vtkActor or vtkMapper

Definition at line 41 of file mitkGLMapper.h.

Constructor & Destructor Documentation

◆ GLMapper()

mitk::GLMapper::GLMapper ( )
protected

Returns whether this mapper allows picking in the renderwindow virtual bool IsPickable() const { return false; }.

constructor

◆ ~GLMapper()

mitk::GLMapper::~GLMapper ( )
overrideprotected

virtual destructor in order to derive from this class

Member Function Documentation

◆ ApplyColorAndOpacityProperties()

void mitk::GLMapper::ApplyColorAndOpacityProperties ( mitk::BaseRenderer renderer,
vtkActor *  actor = nullptr 
)
overridevirtual

Apply color and opacity properties read from the PropertyList. The actor is not used in the GLMappers. Called by mapper subclasses.

Implements mitk::Mapper.

◆ ApplyProperties()

virtual void mitk::GLMapper::ApplyProperties ( mitk::BaseRenderer renderer)
inlinevirtual

Apply color and opacity properties read from the PropertyList.

Deprecated:
(as of 2013_03) Use ApplyColorAndOpacityProperties(...) instead

Definition at line 52 of file mitkGLMapper.h.

◆ IsVtkBased()

virtual bool mitk::GLMapper::IsVtkBased ( ) const
overridevirtual

Returns whether this is a vtk-based mapper.

Returns
false, since all mappers deriving from this class are OpenGL mappers
Deprecated:
(as of 2013_03) All mappers of superclass VTKMapper are vtk based, use a dynamic_cast instead

Reimplemented from mitk::Mapper.

◆ mitkClassMacro()

mitk::GLMapper::mitkClassMacro ( GLMapper  ,
Mapper   
)

◆ MitkRender()

void mitk::GLMapper::MitkRender ( mitk::BaseRenderer renderer,
mitk::VtkPropRenderer::RenderType  type 
)
overridevirtual

Checks visibility and calls the paint method.

Note: The enumeration is disregarded, since OpenGL rendering only needs a single render pass.

Implements mitk::Mapper.

◆ Paint()

virtual void mitk::GLMapper::Paint ( mitk::BaseRenderer renderer)
pure virtual

Do the painting into the renderer.

Implemented in mitk::UnstructuredGridMapper2D, and mitk::VectorImageMapper2D.


The documentation for this class was generated from the following file: