19 #include <vtkObjectFactory.h>
int RenderOverlay(vtkViewport *viewport) override
RenderOverlay Calls the render method of the actor and renders it.
Organizes the rendering process.
Base class of all OpenGL-based mappers.
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
int RenderOpaqueGeometry(vtkViewport *) override
int RenderVolumetricGeometry(vtkViewport *) override
void MitkRender(mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override
Checks visibility and calls the paint method.
const mitk::GLMapper * GetWrappedGLMapper() const
void SetBaseRenderer(mitk::BaseRenderer *baseRenderer)
vtkStandardNewMacro(vtkGLMapperProp)
mitk::GLMapper * m_WrappedGLMapper
void SetWrappedGLMapper(mitk::GLMapper *glMapper)
virtual ~vtkGLMapperProp()
mitk::BaseRenderer * m_BaseRenderer
The vtkGLMapperProp class is a VtkProp, wrapping a GLMapper.