32 GetDataNode()->GetVisibility(visible, renderer,
"visible");
50 float rgba[4] = {1.0f, 1.0f, 1.0f, 1.0f};
52 GetDataNode()->GetColor(rgba, renderer,
"color");
54 GetDataNode()->GetOpacity(rgba[3], renderer,
"opacity");
Organizes the rendering process.
void MitkRender(mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override
Checks visibility and calls the paint method.
virtual void ApplyColorAndOpacityProperties(mitk::BaseRenderer *renderer, vtkActor *actor=NULL) override
Apply color and opacity properties read from the PropertyList. The actor is not used in the GLMappers...
GLMapper()
Returns whether this mapper allows picking in the renderwindow virtual bool IsPickable() const { retu...
virtual bool IsVtkBased() const override
Returns whether this is a vtk-based mapper.