Medical Imaging Interaction Toolkit
2024.12.99-0da743f6
Medical Imaging Interaction Toolkit
mitkBoundingShapeInteractor.h
Go to the documentation of this file.
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/*============================================================================
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The Medical Imaging Interaction Toolkit (MITK)
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Copyright (c) German Cancer Research Center (DKFZ)
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All rights reserved.
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Use of this source code is governed by a 3-clause BSD license that can be
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found in the LICENSE file.
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============================================================================*/
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#ifndef mitkBoundingShapeInteractor_h
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#define mitkBoundingShapeInteractor_h
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#include <
mitkDataInteractor.h
>
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#include <
mitkEventConfig.h
>
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#include <
mitkGeometry3D.h
>
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#include <
usServiceRegistration.h
>
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#include <
MitkBoundingShapeExports.h
>
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namespace
mitk
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{
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// create events for interactions
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#pragma GCC visibility push(default)
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itkEventMacroDeclaration
(BoundingShapeInteractionEvent, itk::AnyEvent);
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#pragma GCC visibility pop
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class
MITKBOUNDINGSHAPE_EXPORT
BoundingShapeInteractor
:
public
DataInteractor
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{
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public
:
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mitkClassMacro
(
BoundingShapeInteractor
,
DataInteractor
);
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itkFactorylessNewMacro(
Self
);
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itkCloneMacro(
Self
);
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void
SetDataNode(
DataNode
*dataNode)
override
;
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void
SetRotationEnabled(
bool
rotationEnabled);
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protected
:
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BoundingShapeInteractor
();
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~
BoundingShapeInteractor
()
override
;
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void
ConnectActionsAndFunctions()
override
;
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void
DataNodeChanged()
override
;
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void
HandlePositionChanged(
const
InteractionEvent
*interactionEvent,
Point3D
¢er);
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virtual
bool
CheckOverObject(
const
InteractionEvent
*);
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virtual
bool
CheckOverHandles(
const
InteractionEvent
*interactionEvent);
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virtual
void
SelectObject(
StateMachineAction
*,
InteractionEvent
*);
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virtual
void
DeselectObject(
StateMachineAction
*,
InteractionEvent
*);
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virtual
void
SelectHandle(
StateMachineAction
*,
InteractionEvent
*);
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virtual
void
TranslateObject(
StateMachineAction
*,
InteractionEvent
*);
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virtual
void
ScaleObject(
StateMachineAction
*,
InteractionEvent
*);
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virtual
void
InitInteraction(
StateMachineAction
*,
InteractionEvent
*interactionEvent);
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virtual
void
DeselectHandles(
StateMachineAction
*,
InteractionEvent
*interactionEvent);
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virtual
void
RestoreNodeProperties();
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bool
InitMembers(
InteractionEvent
*interactionEvent);
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private
:
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void
EnableOriginalInteraction();
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void
DisableOriginalInteraction();
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class
Impl;
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Impl *m_Impl;
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};
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}
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#endif
MITKBOUNDINGSHAPE_EXPORT
#define MITKBOUNDINGSHAPE_EXPORT
Definition:
MitkBoundingShapeExports.h:15
mitkEventConfig.h
mitk::BoundingShapeInteractor
Basic interaction methods for mitk::GeometryData.
Definition:
mitkBoundingShapeInteractor.h:38
mitk::InteractionEvent
Definition:
mitkInteractionEvent.h:26
MitkBoundingShapeExports.h
mitkGeometry3D.h
mitk
Find image slices visible on a given plane.
Definition:
RenderingTests.dox:1
mitk::Point< ScalarType, 3 >
usServiceRegistration.h
mitkDataInteractor.h
mitk::StateMachineAction
Represents an action, that is executed after a certain event (in statemachine-mechanism) TODO: implem...
Definition:
mitkStateMachineAction.h:30
mitkClassMacro
#define mitkClassMacro(className, SuperClassName)
Definition:
mitkCommon.h:36
mitk::DataInteractor
Base class from with interactors that handle DataNodes are to be derived.
Definition:
mitkDataInteractor.h:48
mitk::DataNode
Class for nodes of the DataTree.
Definition:
mitkDataNode.h:63
mitk::itkEventMacroDeclaration
itkEventMacroDeclaration(BoundingShapeInteractionEvent, itk::AnyEvent)
src
MITK
Modules
BoundingShape
include
mitkBoundingShapeInteractor.h
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