17 #ifndef MITKMESHVTKMAPPER3D_H_HEADER_INCLUDED
18 #define MITKMESHVTKMAPPER3D_H_HEADER_INCLUDED
26 #include <vtkAppendPolyData.h>
27 #include <vtkCellArray.h>
28 #include <vtkFloatArray.h>
29 #include <vtkLinearTransform.h>
30 #include <vtkPointData.h>
31 #include <vtkPoints.h>
32 #include <vtkPolyData.h>
33 #include <vtkSphereSource.h>
34 #include <vtkTextSource.h>
35 #include <vtkTransformPolyDataFilter.h>
36 #include <vtkTubeFilter.h>
37 #include <vtkVectorText.h>
42 class vtkPolyDataMapper;
43 class vtkPropAssembly;
56 itkFactorylessNewMacro(
Self) itkCloneMacro(
Self)
72 virtual void ResetMapper(
BaseRenderer *renderer)
override;
vtkPolyDataMapper * m_TextVtkPolyDataMapper
vtkPropAssembly * m_PropAssembly
#define MITKMAPPEREXT_EXPORT
Vtk-based mapper for PointList.
Organizes the rendering process.
DataCollection - Class to facilitate loading/accessing structured data.
vtkActor * m_SpheresActor
Base class of all Vtk Mappers in order to display primitives by exploiting Vtk functionality.
Base class of all mappers, Vtk as well as OpenGL mappers.
vtkActor * m_ContourActor
vtkPolyDataMapper * m_ContourMapper
DataStructure which stores a set of points (incl. pointdata) where each point can be associated to an...
#define mitkClassMacro(className, SuperClassName)
vtkAppendPolyData * m_Spheres
LocalStorageHandler< BaseLocalStorage > m_LSH
vtkPolyDataMapper * m_SpheresMapper