28 return m_PointerPosition;
34 this->GetSender()->DisplayToWorld(m_PointerPosition, worldPos);
40 return Superclass::IsEqual(other);
49 return (dynamic_cast<InteractionPositionEvent *>(baseClass.GetPointer()) != NULL);
Point3D GetPositionInWorld() const
virtual ~InteractionPositionEvent()
Organizes the rendering process.
Point2D GetPointerPositionOnScreen() const
virtual bool IsSuperClassOf(const InteractionEvent::Pointer &baseClass) const override
InteractionPositionEvent(BaseRenderer *baseRenderer, const Point2D &mousePosition)
virtual bool IsEqual(const InteractionEvent &) const override