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virtual std::vector< std::string > | GetClassHierarchy () const override |
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virtual const char * | GetClassName () const |
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Pointer | Clone () const |
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virtual const mitk::PointSet * | GetInput () const |
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virtual vtkProp * | GetVtkProp (mitk::BaseRenderer *renderer) override |
| returns the a prop assembly More...
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virtual bool | IsVtkBased () const override |
| Returns whether this is an vtk-based mapper. More...
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void | MitkRender (mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override |
| Determines which geometry should be rendered (opaque, translucent, volumetric, overlay) and calls the appropriate function. More...
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virtual void | MitkRenderOverlay (BaseRenderer *renderer) |
| Checks visibility and renders the overlay. More...
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virtual void | MitkRenderOpaqueGeometry (BaseRenderer *renderer) |
| Checks visibility and renders untransparent geometry. More...
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virtual void | MitkRenderTranslucentGeometry (BaseRenderer *renderer) |
| Checks visiblity and renders transparent geometry. More...
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virtual void | MitkRenderVolumetricGeometry (BaseRenderer *renderer) |
| Checks visibility and renders volumes. More...
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virtual bool | HasVtkProp (const vtkProp *prop, BaseRenderer *renderer) |
| Returns true if this mapper owns the specified vtkProp for the given BaseRenderer. More...
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virtual void | UpdateVtkTransform (mitk::BaseRenderer *renderer) |
| Set the vtkTransform of the m_Prop3D for the current time step of renderer. More...
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virtual void | ApplyProperties (vtkActor *actor, mitk::BaseRenderer *renderer) |
| Apply color and opacity properties read from the PropertyList. More...
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void | ApplyShaderProperties (mitk::BaseRenderer *renderer) |
| SHADERTODO. More...
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virtual void | ApplyColorAndOpacityProperties (mitk::BaseRenderer *renderer, vtkActor *actor) override |
| Apply color and opacity properties read from the PropertyList. Called by mapper subclasses. More...
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virtual void | ReleaseGraphicsResources (mitk::BaseRenderer *) |
| Release vtk-based graphics resources that are being consumed by this mapper. More...
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virtual void | SetDataNode (DataNode *_arg) |
| Set the DataNode containing the data to map. More...
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virtual DataNode * | GetDataNode () const |
| Get the DataNode containing the data to map. Method only returns valid DataNode Pointer if the mapper belongs to a data node. Otherwise, the returned DataNode Pointer might be invalid. More...
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BaseData * | GetData () const |
| Get the data to map. More...
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virtual bool | GetColor (float rgb[3], BaseRenderer *renderer, const char *name="color") const |
| Convenience access method for color properties (instances of ColorProperty) More...
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virtual bool | GetVisibility (bool &visible, BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty) More...
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virtual bool | GetOpacity (float &opacity, BaseRenderer *renderer, const char *name="opacity") const |
| Convenience access method for opacity properties (instances of FloatProperty) More...
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virtual bool | GetLevelWindow (LevelWindow &levelWindow, BaseRenderer *renderer, const char *name="levelwindow") const |
| Convenience access method for color properties (instances of LevelWindoProperty) More...
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virtual bool | IsVisible (BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty). Return value is the visibility. Default is visible==true, i.e., true is returned even if the property (propertyKey) is not found. More...
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virtual void | Update (BaseRenderer *renderer) |
| Calls the time step of the input data for the specified renderer and checks whether the time step is valid and calls method GenerateDataForRenderer() More...
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int | GetTimestep () const |
| Returns the current time step as calculated from the renderer. More...
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virtual bool | IsLODEnabled (BaseRenderer *) const |
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Vtk-based 2D mapper for PointSet.
Due to the need of different colors for selected and unselected points and the facts, that we also have a contour and labels for the points, the vtk structure is build up the following way:
We have three PolyData, one selected, and one unselected and one for a contour between the points. Each one is connected to an own PolyDataMapper and an Actor. The different color for the unselected and selected state and for the contour is read from properties.
This mapper has several additional functionalities, such as rendering a contour between points, calculating and displaying distances or angles between points.
Point Representation
The points are displayed as small glyphs of configurable shape (see property "PointSet.2D.shape"). The size of these glyphs is given in world units. That means, the size or shape of those glyphs is independent of the BaseGeometry object that you assign to the PointSet. As for all other objects, positions of points will be transformed into the world via the Geometry's index-to-world transform.
Then the three Actors are combined inside a vtkPropAssembly and this object is returned in GetProp() and so hooked up into the rendering pipeline.
Applicable Properties
Properties that can be set for point sets and influence the PointSetVTKMapper2D are:
- "line width": (IntProperty 2) // line width of the line from one point to another
- "point line width": (IntProperty 1) // line width of the cross marking a point
- "point 2D size": (FloatProperty 6) // size of the glyph marking a point (diameter, in world units!)
- "show contour": (BoolProperty false) // enable contour rendering between points (lines)
- "close contour": (BoolProperty false) // if enabled, the open strip is closed (first point connected with last point)
- "show points": (BoolProperty true) // show or hide points
- "show distances": (BoolProperty false) // show or hide distance measure
- "distance decimal digits": (IntProperty 2) // set the number of decimal digits to be shown when rendering the distance information
- "show angles": (BoolProperty false) // show or hide angle measurement
- "show distant lines": (BoolProperty false) // show the line between to points from a distant view (equals "always on top" option)
- "layer": (IntProperty 1) // default is drawing pointset above images (they have a default layer of 0)
- "PointSet.2D.shape" (EnumerationProperty Cross) // provides different shapes marking a point 0 = "None", 1 = "Vertex", 2 = "Dash", 3 = "Cross", 4 = "ThickCross", 5 = "Triangle", 6 = "Square", 7 = "Circle", 8 = "Diamond", 9 = "Arrow", 10 = "ThickArrow", 11 = "HookedArrow", 12 = "Cross"
- "PointSet.2D.fill shape": (BoolProperty false) // fill or do not fill the glyph shape
- "Pointset.2D.distance to plane": (FloatProperty 4.0) //In the 2D render window, points are rendered which lie within a certain distance to the current plane. They are projected on the current plane and scaled according to their distance. Point markers appear smaller as the plane moves away from their true location. The distance threshold can be adjusted by this float property, which ables the user to delineate the points that lie exactly on the plane. (+/- rounding error)
Other Properties used here but not defined in this class:
- "selectedcolor": (ColorProperty (1.0f, 0.0f, 0.0f)) // default color of the selected pointset e.g. the current point is red
- "contourcolor" : (ColorProperty (1.0f, 0.0f, 0.0f)) // default color for the contour is red
- "color": (ColorProperty (1.0f, 1.0f, 0.0f)) // default color of the (unselected) pointset is yellow
- "opacity": (FloatProperty 1.0) // opacity of point set, contours
- "label": (StringProperty NULL) // a label can be defined for each point, which is rendered in proximity to the point
Definition at line 121 of file mitkPointSetVtkMapper2D.h.