13 #ifndef MITKRENDERWINDOWLAYERCONTROLLER_H 14 #define MITKRENDERWINDOWLAYERCONTROLLER_H 94 bool MoveNodeToPosition(
DataNode* dataNode,
int newLayer,
const BaseRenderer* renderer =
nullptr);
137 void SetVisibilityOfDataNode(
bool visiblity,
DataNode* dataNode,
const BaseRenderer* renderer =
nullptr);
148 void HideDataNodeInAllRenderer(
const DataNode* dataNode);
161 void ResetRenderer(
bool onlyVisibility =
true,
const BaseRenderer* renderer =
nullptr);
165 void InsertLayerNodeInternal(
DataNode* dataNode,
int layer,
const BaseRenderer* renderer =
nullptr);
173 #endif // MITKRENDERWINDOWLAYERCONTROLLER_H
#define MITKRENDERWINDOWMANAGER_EXPORT
Organizes the rendering process.
DataCollection - Class to facilitate loading/accessing structured data.
std::vector< BaseRenderer * > RendererVector
const int TOP_LAYER_INDEX
mitk::DataStorage::Pointer m_DataStorage
Class for nodes of the DataTree.