24 return m_PointerPosition;
45 return (dynamic_cast<InteractionPositionEvent *>(baseClass.GetPointer()) !=
nullptr);
void DisplayToWorld(const Point2D &displayPoint, Point3D &worldIndex) const
This method converts a display point to the 3D world index using the geometry of the renderWindow...
Point3D GetPositionInWorld() const
Organizes the rendering process.
virtual bool IsEqual(const InteractionEvent &other) const
BaseRenderer * GetSender() const
~InteractionPositionEvent() override
bool IsSuperClassOf(const InteractionEvent::Pointer &baseClass) const override
InteractionPositionEvent(BaseRenderer *baseRenderer, const Point2D &mousePosition)
Point2D GetPointerPositionOnScreen() const
bool IsEqual(const InteractionEvent &) const override