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virtual std::vector< std::string > | GetClassHierarchy () const override |
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virtual const char * | GetClassName () const |
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Pointer | Clone () const |
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virtual void | SetGenerateNormals (bool _arg) |
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virtual bool | GetGenerateNormals () |
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virtual const mitk::Surface * | GetInput () |
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vtkProp * | GetVtkProp (mitk::BaseRenderer *renderer) override |
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virtual void | ApplyAllProperties (mitk::BaseRenderer *renderer, vtkActor *actor) |
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virtual bool | IsVtkBased () const override |
| Returns whether this is an vtk-based mapper. More...
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void | MitkRender (mitk::BaseRenderer *renderer, mitk::VtkPropRenderer::RenderType type) override |
| Determines which geometry should be rendered (opaque, translucent, volumetric, overlay) and calls the appropriate function. More...
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virtual void | MitkRenderOverlay (BaseRenderer *renderer) |
| Checks visibility and renders the overlay. More...
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virtual void | MitkRenderOpaqueGeometry (BaseRenderer *renderer) |
| Checks visibility and renders untransparent geometry. More...
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virtual void | MitkRenderTranslucentGeometry (BaseRenderer *renderer) |
| Checks visibility and renders transparent geometry. More...
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virtual void | MitkRenderVolumetricGeometry (BaseRenderer *renderer) |
| Checks visibility and renders volumes. More...
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virtual bool | HasVtkProp (const vtkProp *prop, BaseRenderer *renderer) |
| Returns true if this mapper owns the specified vtkProp for the given BaseRenderer. More...
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virtual void | UpdateVtkTransform (mitk::BaseRenderer *renderer) |
| Set the vtkTransform of the m_Prop3D for the current time step of renderer. More...
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virtual void | ApplyProperties (vtkActor *actor, mitk::BaseRenderer *renderer) |
| Apply color and opacity properties read from the PropertyList. More...
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void | ApplyShaderProperties (mitk::BaseRenderer *) |
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void | ApplyColorAndOpacityProperties (mitk::BaseRenderer *renderer, vtkActor *actor) override |
| Apply color and opacity properties read from the PropertyList. Called by mapper subclasses. More...
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virtual void | ReleaseGraphicsResources (mitk::BaseRenderer *) |
| Release vtk-based graphics resources that are being consumed by this mapper. More...
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virtual void | SetDataNode (DataNode *_arg) |
| Set the DataNode containing the data to map. More...
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virtual DataNode * | GetDataNode () const |
| Get the DataNode containing the data to map. Method only returns valid DataNode Pointer if the mapper belongs to a data node. Otherwise, the returned DataNode Pointer might be invalid. More...
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BaseData * | GetData () const |
| Get the data to map. More...
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virtual bool | GetColor (float rgb[3], BaseRenderer *renderer, const char *name="color") const |
| Convenience access method for color properties (instances of ColorProperty) More...
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virtual bool | GetVisibility (bool &visible, BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty) More...
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virtual bool | GetOpacity (float &opacity, BaseRenderer *renderer, const char *name="opacity") const |
| Convenience access method for opacity properties (instances of FloatProperty) More...
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virtual bool | GetLevelWindow (LevelWindow &levelWindow, BaseRenderer *renderer, const char *name="levelwindow") const |
| Convenience access method for color properties (instances of LevelWindoProperty) More...
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virtual bool | IsVisible (BaseRenderer *renderer, const char *name="visible") const |
| Convenience access method for visibility properties (instances of BoolProperty). Return value is the visibility. Default is visible==true, i.e., true is returned even if the property (propertyKey) is not found. More...
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virtual void | Update (BaseRenderer *renderer) |
| Calls the time step of the input data for the specified renderer and checks whether the time step is valid and calls method GenerateDataForRenderer() More...
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TimeStepType | GetTimestep () const |
| Returns the current time step as calculated from the renderer. More...
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virtual bool | IsLODEnabled (BaseRenderer *) const |
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Vtk-based mapper for Surfaces.
The mapper renders a surface in 3D. The actor is adapted according to the geometry in the base class in mitk::VtkMapper::UpdateVtkTransform().
Properties that can be set for surfaces and influence the surfaceVTKMapper3D are:
- "Backface Culling": True enables backface culling, which means only front-facing polygons will be visualized. False/disabled by default.
- "color": (ColorProperty) Diffuse color of the surface object (this property will be read when material.diffuseColor is not defined)
- "Opacity": (FloatProperty) Opacity of the surface object
- "material.ambientColor": (ColorProperty) Ambient color of the surface object
- "material.ambientCoefficient": ( FloatProperty) Ambient coefficient of the surface object
- "material.diffuseColor": ( ColorProperty) Diffuse color of the surface object
- "material.diffuseCoefficient": (FloatProperty) Diffuse coefficient of the surface object
- "material.specularColor": (ColorProperty) Specular Color of the surface object
- "material.specularCoefficient": (FloatProperty) Specular coefficient of the surface object
- "material.specularPower": (FloatProperty) Specular power of the surface object
- "material.interpolation": (VtkInterpolationProperty) Interpolation
- "material.representation": (VtkRepresentationProperty*) Representation
- "material.wireframeLineWidth": (FloatProperty) Width in pixels of the lines drawn.
- "material.pointSize": (FloatProperty) Size in pixels of the points drawn.
- "scalar visibility": (BoolProperty) If the scarlars of the surface are visible
- "Surface.TransferFunction (TransferFunctionProperty) Set a transferfunction for coloring the surface
- \b "LookupTable (LookupTableProperty) LookupTable
Properties to look for are:
- "scalar visibility": if set to on, scalars assigned to the data are shown Turn this on if using a lookup table.
- "ScalarsRangeMinimum": Optional. Can be used to store the scalar min, e.g. for the level window settings.
- "ScalarsRangeMaximum": Optional. See above.
There might be still some other, deprecated properties. These will not be documented anymore. Please check the source if you really need them.
Definition at line 74 of file mitkSurfaceVtkMapper3D.h.