Medical Imaging Interaction Toolkit
2023.12.00
Medical Imaging Interaction Toolkit
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#include <berryJob.h>
Public Member Functions | |
berryObjectMacro (Job) | |
Job (const QString &name) | |
void | AddJobChangeListener (IJobChangeListener *listener) |
bool | BelongsTo (Object::Pointer family) override |
bool | Cancel () |
void | Done (IStatus::Pointer result) |
QString | GetName () const |
int | GetPriority () const |
IStatus::Pointer | GetResult () const |
ISchedulingRule::Pointer | GetRule () const |
int | GetState () const |
Poco::Thread * | GetThread () const |
bool | IsBlocking () |
bool | IsSystem () const |
bool | IsUser () const |
void | RemoveJobChangeListener (IJobChangeListener *listener) |
void | Schedule () |
void | Schedule (Poco::Timestamp::TimeDiff delay) |
void | SetName (const QString &name) |
void | SetPriority (int priority) |
void | SetProgressGroup (IProgressMonitor::Pointer group, int ticks) |
void | SetRule (ISchedulingRule::Pointer rule) |
void | SetSystem (bool value) |
void | SetUser (bool value) |
void | SetThread (Poco::Thread *thread) |
virtual bool | ShouldRun () |
bool | ShouldSchedule () override |
bool | Sleep () |
void | WakeUp () |
void | WakeUp (long delay) |
Static Public Member Functions | |
static const IJobManager * | GetJobManager () |
Static Public Attributes | |
static const IStatus::Pointer | ASYNC_FINISH |
static const int | INTERACTIVE |
static const int | SHORT |
static const int | LONG |
static const int | BUILD |
static const int | DECORATE |
static const int | NONE |
static const int | SLEEPING |
static const int | WAITING |
static const int | RUNNING |
Protected Member Functions | |
void | Canceling () override |
IStatus::Pointer | Run (IProgressMonitor::Pointer myProgressMonitor) override=0 |
Jobs are units of runnable work that can be scheduled to be run with the job manager. Once a job has completed, it can be scheduled to run again (jobs are reusable).
Jobs have a state that indicates what they are currently doing. When constructed, jobs start with a state value of NONE
. When a job is scheduled to be run, it moves into the WAITING
state. When a job starts running, it moves into the RUNNING
state. When execution finishes (either normally or through cancellation), the state changes back to NONE
.
A job can also be in the SLEEPING
state. This happens if a user calls Job.sleep() on a waiting job, or if a job is scheduled to run after a specified delay. Only jobs in the WAITING
state can be put to sleep. Sleeping jobs can be woken at any time using Job.wakeUp(), which will put the job back into the WAITING
state.
Jobs can be assigned a priority that is used as a hint about how the job should be scheduled. There is no guarantee that jobs of one priority will be run before all jobs of lower priority. The documentation of the various priority constants provide more detail about what each priority means. By default, jobs start in the LONG
priority class.
Definition at line 58 of file berryJob.h.
berry::Job::Job | ( | const QString & | name | ) |
Creates a new job with the specified name. The job name is a human-readable value that is displayed to users. The name does not need to be unique, but it must not be null
.
name | the name of the job. |
void berry::Job::AddJobChangeListener | ( | IJobChangeListener * | listener | ) |
Registers a job listener with this job Has no effect if an identical listener is already registered.
listener | the listener to be added. |
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override |
Returns whether this job belongs to the given family. Job families are represented as objects that are not interpreted or specified in any way by the job manager. Thus, a job can choose to belong to any number of families.
Clients may override this method. This default implementation always returns false
. Overriding implementations must return false
for families they do not recognize.
family | the job family identifier |
true
if this job belongs to the given family, and false
otherwise. berry::Job::berryObjectMacro | ( | Job | ) |
bool berry::Job::Cancel | ( | ) |
Stops the job. If the job is currently waiting, it will be removed from the queue. If the job is sleeping, it will be discarded without having a chance to resume and its sleeping state will be cleared. If the job is currently executing, it will be asked to stop but there is no guarantee that it will do so.
false
if the job is currently running (and thus may not respond to cancellation), and true
in all other cases.
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overrideprotected |
A hook method indicating that this job is running and Cancel() is being called for the first time.
Subclasses may override this method to perform additional work when a cancellation request is made. This default implementation does nothing.
void berry::Job::Done | ( | IStatus::Pointer | result | ) |
Jobs that complete their execution asynchronously must indicate when they are finished by calling this method. This method must not be called by a job that has not indicated that it is executing asynchronously.
This method must not be called from within the scope of a job's run
method. Jobs should normally indicate completion by returning an appropriate status from the run
method. Jobs that return a status of ASYNC_FINISH
from their run method must later call done
to indicate completion.
result | a status object indicating the result of the job's execution. |
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static |
Returns the job manager.
QString berry::Job::GetName | ( | ) | const |
Returns the human readable name of this job. The name is never null
.
int berry::Job::GetPriority | ( | ) | const |
Returns the priority of this job. The priority is used as a hint when the job is scheduled to be run.
IStatus::Pointer berry::Job::GetResult | ( | ) | const |
Returns the result of this job's last run.
null
if this job has never finished running. ISchedulingRule::Pointer berry::Job::GetRule | ( | ) | const |
Returns the scheduling rule for this job. Returns null
if this job has no scheduling rule.
null
. int berry::Job::GetState | ( | ) | const |
Returns the state of the job. Result will be one of:
Job.RUNNING
- if the job is currently running. Job.WAITING
- if the job is waiting to be run. Job.SLEEPING
- if the job is sleeping. Job.NONE
- in all other cases. Note that job state is inherently volatile, and in most cases clients cannot rely on the result of this method being valid by the time the result is obtained. For example, if getState
returns RUNNING
, the job may have actually completed by the time the getState
method returns. All clients can infer from invoking this method is that the job was recently in the returned state.
Poco::Thread* berry::Job::GetThread | ( | ) | const |
Returns the thread that this job is currently running in.
null
if this job is not running or the thread is unknown. bool berry::Job::IsBlocking | ( | ) |
Returns whether this job is blocking a higher priority non-system job from starting due to a conflicting scheduling rule. Returns false
if this job is not running, or is not blocking a higher priority non-system job.
true
if this job is blocking a higher priority non-system job, and false
otherwise. bool berry::Job::IsSystem | ( | ) | const |
Returns whether this job is a system job. System jobs are typically not revealed to users in any UI presentation of jobs. Other than their UI presentation, system jobs act exactly like other jobs. If this value is not explicitly set, jobs are treated as non-system jobs. The default value is false
.
true
if this job is a system job, and false
otherwise. bool berry::Job::IsUser | ( | ) | const |
Returns whether this job has been directly initiated by a UI end user. These jobs may be presented differently in the UI. The default value is false
.
true
if this job is a user-initiated job, and false
otherwise. void berry::Job::RemoveJobChangeListener | ( | IJobChangeListener * | listener | ) |
Removes a job listener from this job. Has no effect if an identical listener is not already registered.
listener | the listener to be removed |
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overrideprotectedpure virtual |
Executes this job. Returns the result of the execution.
The provided monitor can be used to report progress and respond to cancellation. If the progress monitor has been canceled, the job should finish its execution at the earliest convenience and return a result status of severity IStatus.CANCEL
. The singleton cancel status Status#CANCEL_STATUS can be used for this purpose. The monitor is only valid for the duration of the invocation of this method.
This method must not be called directly by clients. Clients should call schedule
, which will in turn cause this method to be called.
Jobs can optionally finish their execution asynchronously (in another thread) by returning a result status of ASYNC_FINISH. Jobs that finish asynchronously must specify the execution thread by calling setThread
, and must indicate when they are finished by calling the method done
.
myProgressMonitor | the monitor to be used for reporting progress and responding to cancellation. The monitor is never null |
null
void berry::Job::Schedule | ( | ) |
Schedules this job to be run. The job is added to a queue of waiting jobs, and will be run when it arrives at the beginning of the queue.
This is a convenience method, fully equivalent to Schedule(0L)
.
void berry::Job::Schedule | ( | Poco::Timestamp::TimeDiff | delay | ) |
Schedules this job to be run after a specified delay. The job is put in the SLEEPING state until the specified delay has elapsed, after which the job is added to a queue of WAITING jobs. Once the job arrives at the beginning of the queue, it will be run at the first available opportunity.
Jobs of equal priority and delay
with conflicting scheduling rules are guaranteed to run in the order they are scheduled. No guarantees are made about the relative execution order of jobs with unrelated or null
scheduling rules, or different priorities.
If this job is currently running, it will be rescheduled with the specified delay as soon as it finishes. If this method is called multiple times while the job is running, the job will still only be rescheduled once, with the most recent delay value that was provided.
Scheduling a job that is waiting or sleeping has no effect.
delay | a time delay in milliseconds before the job should run |
void berry::Job::SetName | ( | const QString & | name | ) |
Changes the name of this job. If the job is currently running, waiting, or sleeping, the new job name may not take effect until the next time the job is scheduled.
The job name is a human-readable value that is displayed to users. The name does not need to be unique, but it must not be null
.
name | the name of the job. |
void berry::Job::SetPriority | ( | int | priority | ) |
Sets the priority of the job. This will not affect the execution of a running job, but it will affect how the job is scheduled while it is waiting to be run.
priority | the new job priority. One of INTERACTIVE, SHORT, LONG, BUILD, or DECORATE. |
void berry::Job::SetProgressGroup | ( | IProgressMonitor::Pointer | group, |
int | ticks | ||
) |
Associates this job with a progress group. Progress feedback on this job's next execution will be displayed together with other jobs in that group. The provided monitor must be a monitor created by the method IJobManager.createProgressGroup
and must have at least ticks
units of available work.
The progress group must be set before the job is scheduled. The group will be used only for a single invocation of the job's run
method, after which any association of this job to the group will be lost.
group | The progress group to use for this job |
ticks | the number of work ticks allocated from the parent monitor, or IProgressMonitor#UNKNOWN |
void berry::Job::SetRule | ( | ISchedulingRule::Pointer | rule | ) |
Sets the scheduling rule to be used when scheduling this job. This method must be called before the job is scheduled.
rule | the new scheduling rule, or null if the job should have no scheduling rule |
void berry::Job::SetSystem | ( | bool | value | ) |
Sets whether or not this job is a system job. System jobs are typically not revealed to users in any UI presentation of jobs. Other than their UI presentation, system jobs act exactly like other jobs. If this value is not explicitly set, jobs are treated as non-system jobs. This method must be called before the job is scheduled.
value | true if this job should be a system job, and false otherwise. |
void berry::Job::SetThread | ( | Poco::Thread * | thread | ) |
Sets the thread that this job is currently running in, or null
if this job is not running or the thread is unknown.
Jobs that use the ASYNC_FINISH return code should tell the job what thread it is running in. This is used to prevent deadlocks.
thread | the thread that this job is running in. |
void berry::Job::SetUser | ( | bool | value | ) |
Sets whether or not this job has been directly initiated by a UI end user. These jobs may be presented differently in the UI. This method must be called before the job is scheduled.
value | true if this job is a user-initiated job, and false otherwise. |
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virtual |
Returns whether this job should be run. If false
is returned, this job will be discarded by the job manager without running.
This method is called immediately prior to calling the job's run method, so it can be used for last minute pre-condition checking before a job is run. This method must not attempt to schedule or change the state of any other job.
Clients may override this method. This default implementation always returns true
.
true
if this job should be run and false
otherwise
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override |
Returns whether this job should be scheduled. If false
is returned, this job will be discarded by the job manager without being added to the queue.
This method is called immediately prior to adding the job to the waiting job queue.,so it can be used for last minute pre-condition checking before a job is scheduled.
Clients may override this method. This default implementation always returns true
.
true
if the job manager should schedule this job and false
otherwise bool berry::Job::Sleep | ( | ) |
Requests that this job be suspended. If the job is currently waiting to be run, it will be removed from the queue move into the SLEEPING state. The job will remain asleep until either resumed or canceled. If this job is not currently waiting to be run, this method has no effect.
Sleeping jobs can be resumed using wakeUp
.
false
if the job is currently running (and thus cannot be put to sleep), and true
in all other cases void berry::Job::WakeUp | ( | ) |
void berry::Job::WakeUp | ( | long | delay | ) |
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static |
Job status return value that is used to indicate asynchronous job completion.
Definition at line 70 of file berryJob.h.
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static |
Job priority constant (value 40) for build jobs. Build jobs are generally run after all other background jobs complete.
Definition at line 110 of file berryJob.h.
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static |
Job priority constant (value 50) for decoration jobs. Decoration jobs have lowest priority. Decoration jobs generally compute extra information that the user may be interested in seeing but is generally not waiting for.
Definition at line 121 of file berryJob.h.
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static |
Job priority constant (value 10) for interactive jobs. Interactive jobs generally have priority over all other jobs. Interactive jobs should be either fast running or very low on CPU usage to avoid blocking other interactive jobs from running.
Definition at line 83 of file berryJob.h.
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static |
Job priority constant (value 30) for long-running background jobs.
Definition at line 102 of file berryJob.h.
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static |
Job state code (value 0) indicating that a job is not currently sleeping, waiting, or running (i.e., the job manager doesn't know anything about the job).
Definition at line 129 of file berryJob.h.
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static |
Job state code (value 4) indicating that a job is currently running
Definition at line 147 of file berryJob.h.
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static |
Job priority constant (value 20) for short background jobs. Short background jobs are jobs that typically complete within a second, but may take longer in some cases. Short jobs are given priority over all other jobs except interactive jobs.
Definition at line 94 of file berryJob.h.
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static |
Job state code (value 1) indicating that a job is sleeping.
Definition at line 135 of file berryJob.h.
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static |
Job state code (value 2) indicating that a job is waiting to be run.
Definition at line 141 of file berryJob.h.