SurfaceDeformation interaction with objects in 3D windows.
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#include <mitkSurfaceDeformationDataInteractor3D.h>
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| SurfaceDeformationDataInteractor3D () |
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| ~SurfaceDeformationDataInteractor3D () override |
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void | ConnectActionsAndFunctions () override |
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void | DataNodeChanged () override |
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virtual bool | CheckOverObject (const InteractionEvent *) |
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virtual void | SelectObject (StateMachineAction *, InteractionEvent *) |
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virtual void | DeselectObject (StateMachineAction *, InteractionEvent *) |
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virtual void | InitDeformation (StateMachineAction *, InteractionEvent *) |
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virtual void | DeformObject (StateMachineAction *, InteractionEvent *) |
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virtual void | ScaleRadius (StateMachineAction *, InteractionEvent *) |
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| DataInteractor () |
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| ~DataInteractor () override |
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virtual void | NotifyStart () |
| Sends StartInteraction event via the mitk::DataNode. More...
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virtual void | NotifyResultReady () |
| NotifyResultReady Sends ResultReady event via the mitk::DataNode. More...
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| EventStateMachine () |
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| ~EventStateMachine () override |
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void | AddActionFunction (const std::string &action, TActionFunctor *functor) |
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void | AddActionFunction (const std::string &action, const ActionFunctionDelegate &delegate) |
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void | AddConditionFunction (const std::string &condition, const ConditionFunctionDelegate &delegate) |
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StateMachineState * | GetCurrentState () const |
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void | ResetToStartState () |
| ResetToStartState Reset state machine to it initial starting state. More...
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virtual bool | CheckCondition (const StateMachineCondition &condition, const InteractionEvent *interactionEvent) |
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virtual void | ExecuteAction (StateMachineAction *action, InteractionEvent *interactionEvent) |
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virtual bool | FilterEvents (InteractionEvent *interactionEvent, DataNode *dataNode) |
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void | SetMouseCursor (const char *xpm[], int hotspotX, int hotspotY) |
| Sets the specified mouse cursor. More...
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void | ResetMouseCursor () |
| Resets the mouse cursor to its original state. More...
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StateMachineTransition * | GetExecutableTransition (InteractionEvent *event) |
| Returns the executable transition for the given event. More...
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Protected Member Functions inherited from mitk::InteractionEventHandler |
| InteractionEventHandler () |
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| ~InteractionEventHandler () override |
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PropertyList::Pointer | GetAttributes () const |
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std::string | MapToEventVariant (InteractionEvent *interactionEvent) |
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virtual void | ConfigurationChanged () |
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SurfaceDeformation interaction with objects in 3D windows.
Definition at line 29 of file mitkSurfaceDeformationDataInteractor3D.h.
◆ anonymous enum
◆ SurfaceDeformationDataInteractor3D()
mitk::SurfaceDeformationDataInteractor3D::SurfaceDeformationDataInteractor3D |
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◆ ~SurfaceDeformationDataInteractor3D()
mitk::SurfaceDeformationDataInteractor3D::~SurfaceDeformationDataInteractor3D |
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◆ CheckOverObject()
virtual bool mitk::SurfaceDeformationDataInteractor3D::CheckOverObject |
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const InteractionEvent * |
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Initializes the movement, stores starting position.
◆ Clone()
Pointer mitk::SurfaceDeformationDataInteractor3D::Clone |
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◆ ConnectActionsAndFunctions()
void mitk::SurfaceDeformationDataInteractor3D::ConnectActionsAndFunctions |
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overrideprotectedvirtual |
Here actions strings from the loaded state machine pattern are mapped to functions of the DataInteractor. These functions are called when an action from the state machine pattern is executed.
Reimplemented from mitk::DataInteractor.
◆ DataNodeChanged()
void mitk::SurfaceDeformationDataInteractor3D::DataNodeChanged |
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overrideprotectedvirtual |
◆ DeformObject()
◆ DeselectObject()
◆ InitDeformation()
◆ mitkClassMacro()
◆ New()
static Pointer mitk::SurfaceDeformationDataInteractor3D::New |
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◆ ScaleRadius()
◆ SelectObject()
The documentation for this class was generated from the following file: